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Text-based games have been well documented since at least the 1960s, when teleprinters were interlaced with mainframe computers as a form of input, where the output was printed on paper.
With that, notable titles were developed for those computers using the teleprinter in the 1960s and 1970s, and numerous more have been developed for video terminals since at least the mid-1970s, having reached their peak popularity in that decade and the 1980s, and continued as early online games into the mid-1990s.
Text adventures (sometimes synonymously referred to as interactive fiction) are text-based games wherein worlds are described in the narrative and the player submits typically simple commands to interact with the worlds.
These computers were often directed via text-based terminal emulators The Interactive Fiction Competition was established in 1995 to encourage development of and explore independent interactive fiction titles, and has since held annual competitions for who can develop the best such game.
Role-playing games based on popular media (for example, the Harry Potter series) are common, and the players involved tend to overlap with the relevant fandoms.
a broad family of server software tracing their origins back to MUD1 and being used to implement a variety of games and other services.
The roguelike is a subgenre of role-playing video games, characterized by randomization for replayability, permanent death, and turn-based movement. Games are typically dungeon crawls, with many monsters, items, and environmental features.
Computer roguelikes usually employ the majority of the keyboard to facilitate interaction with items and the environment.